I think a new plot would be the best for everyone. I had the idea of expanding upon that old MediEvil 3 idea of snow, as mentioned with a nordic theme. More gothic, and a bit darker than the original two MediEvils. Snow in the dark. Magical. In the game I planned we had three new gargoyles. Wolves on pedestals with Celtic designs to act like the traditional green gargoyles. Dragons on pedestals with a Celtic design to act as merchant gargoyles and finally an eagle on a pedestal, claws open ready to accept a form of key "runestones".
Got an entire folder of pictures and written up ideas I'd love to talk about but I'll just point out my key ideas.
Antagonist - A Snow Witch Protagonist - A Skeleton with two glowing eyes (green! Think Skyrim!) Graphical Style - Icy/snow/cold. Lots of Celtic patterns and designs. Edging on realism/cartoony. Similar to the original MediEvil. Huge emphisis on puzzles and exploration.
If anyone wants to see all the inspiration pictures (gargoyles are in clutter inspiration) here's the skydrive. Link
"Bugger! Right then, that's it! I've had just about enough of your meddling! Where's that spell." - Zarok
MediEvil hasn't been forgotten. Most of the world never really knew it anyway. As for Sony, they're just afraid that a sequel wouldn't be a success. Which is a fair assumption, since games like MediEvil aren't all the rage these days.
I like the idea, though. I'd help out, but I'm not particularly skilled in any areas needed for developing a game. In the end, I guess I'd still rather see a MediEvil game, because a spiritual successor can only come so close to the original series.
I think it's safe to say this should be a Skyrim mod. It would be the easiest way to do it. Most 3d models you would need are already in the game. And you have working engine. No real programming skills needed. Yea, this should be made as Skyrim mod...
Yes, modding Skyrim limits you, but on the other hand you already have engine, snowy/nordic meshes, animations, gameplay mechanics and many many more. I understand your reasons, but going "too big" is what actually kills all fan projects like this. It's a big undertaking and even experienced groups of modders/programmers/3d artists fail mainly because of that. And believe me, doing a Skyrim mod, or any other game mod, will be much easier than doing a game from scratch. Damn, if you are not experienced in this kind of stuff, even a game mod might be really hard to pull off. Believe me, I learned this a hard way.
On another note, I would change this "skeleton who fights snow witch" idea. Your game can resemble MediEvil in many other ways, and i don't think copying main plot/characters/story idea is a way to go. If you do, players will compare your Snow Witch with Zarok, your skeleton with Sir Dan, and so on. And, with all due respect, i don't think your characters would win this fight. But that's just what i think. You don't have to listen to me.
Pretty much what korinoo said. A creation kit mod is one thing, creating a game from scratch is something else entirely. You need a lot more than vision if you want to get this off the ground. Not to be rude Huknar, but from what you described, I wouldn't really expect this to take off, not around here anyway. It's hard work that saves the day, and in a medium like gaming, that hard work is done by a group of people who have good experience in this stuff.
That said, I would like to point out that Sony Cambridge already tried the spiritual successor with Ghosthunter, incorporating several MediEvil themes, concepts, and design elements into said game. I think something like that would be more the way to go rather than just having similar plots and characters.