Seriously just create a character, name him Sir Daniel and go. You have a huge arsenal of weapons short, long, great, ultra swords same as for hammers and axes alongside crossbows and bows. Plus magic and armors. I'd just imagine sony using the medievil name, or Sir Daniel and go with something like this maybe less difficult and more platforming ofcourse... Ideas or does anybody atleast understand what I mean by this?
My brother got me the original Dark Souls for PS3. I only played up to the Undead Burg and have never touched it since. I remember being very frustrated by the controls and I was unimpressed with the combat and exploration. If the series were to take inspiration from other games, I'd prefer that it expand on the Zelda-style gamepaly that MediEvil 1 experimented with.
Yes but thats just the experience. Everything in the world is dangerous, like d&d but if sony where to make it think more friendly and easier controls I guess. But I also want to point out the gothic architecture.
But I also want to point out the gothic architecture.
I'd like to point out that MediEvil: Resurrection completely abandoned the Gothic aspect of the series, and even MediEvil 2 was already starting to move away from it. I've said it before and I'll say it again; that kind of stuff, along with the original atmosphere and character designs, are probably something that will never make a comeback. Most likely, a new game would just continue with Resurrection's cartoon style. PlayStation Allstars and the 2011 student prototypes support this idea.
I have only played Dark Souls 2 once and it didn't work on my friend's console so we didn't do much.
Basically, it would take ten minutes to load after dying. So in a game like dark souls....
Damn 10 minutes? What console?
Xbox 360, but I ran the game over a network (it's a hacked console) so that may be why. Problem was that it'd take so long to fix (transfer it to disc or hard drive) that we thought it best just to not play it.
It did indeed, the Solum and Aetha realms were heavily steeped in Gothic influence, both with the architecture and enemy designs. Heck, Aetha even had a bit of a MediEvil 1 vibe to it. It's such a shame that Primal felt like such a chore to play, because I really liked it's atmosphere and writing. If they had polished out the glitches and refined the combat system, than it could have been a golden game.