In the ending without the chalices, it would be possible to make a sequel. All they would have to do is get Dan out of the tomb in the museum sometime in the distant future after another spell is cast. Personally I like the non chalice ending more because the Palethorn dragon isn't that original.
I get what your saying. Maybe when he met himself after the ripper it could cause a time paradox and they could go from there. I just don't like the palethorn returns idea.
Most likely Palethorn and Zarok team up at the end because its Zaroks arena as you can see....but how the hell would they explain Palethorn travelling back through time? They left us really confused...so I think they OWE us a sequel....
I don't like either endings, to be honest. The one without collecting the chalices seems too much like a rehash of MediEvil 1's ending and it feels more like a rush job than a satisfying conclusion to the story (but then, MediEvil 2's story wasn't very good anyway). The ending where all the chalices are collected has the feeling of a random B-movie twist designed for no reason other than to have a silly twist ending. And, that's actually what it was intended to be. Whether it could be used to set the starting area for a sequel depends if anyone in charge wants to do that, but on it's own it doesn't make any kind of sense and feels more like a parody than an actual ending.
Unfortunately I don't. To me, MediEvil 2's story is a mediocre dime-a-dozen video-game adventure plot with incredibly weak characters and dialogue. Ghosthunter, which was made by the same development team, features a fairly similar narrative structure but the story and characters are written 100 times better. The writing in that game feels like what MediEvil 2's should have been.
Wow, you, you know what you want, it is, first, it is true that MediEvil 2 has a little different from the first story, but the game itself is composed of very original level that said, it is true that the final cutscene is a bit disappointing