|
Post by Morten67 on Aug 19, 2014 17:28:34 GMT
Hello everyone, I'll tell you about the items that the developers have chosen to delete the game, and I hope no one has to talk to avoid spamming I saw in the trailer Medievil, and a site that the developers wanted to put items that appeared only in the prototype of the game, like this:  These objects move in the game as compared to the life bottle or energy vial The question I ask myself is "why the developers have given up on these items?" What do you think, people ? ![]()
|
|
|
Post by Winston1 on Aug 20, 2014 0:47:10 GMT
The bone on the right was the original health indicator. It was used when the game was originally planned to be much more like Ghosts and Goblins, and was dropped in favor of the traditional health meter when the developers shifted focus to making the game more like Legend of Zelda style. I think the purple bottle's function was discovered in the rolling demo and posted around here somewhere, but I can't remember what it was. No idea about the thing in the middle.
|
|
|
Post by Morten67 on Aug 20, 2014 0:58:37 GMT
Ok, and you think it was a good idea to delete in final version ?
|
|
|
Post by Winston1 on Aug 20, 2014 1:45:06 GMT
The bone health indicator? Yes, because although it might have made sense for the arcade feel that the developers were originally going for, it would have felt out of place in the Zelda styled direction that the game ended up taking. Being able to take only three or four hits before dying would not be very fun in an action-adventure game. I don't know what the other two items were for, so I can't comment on them. I will say, though, that the developers likely felt they had good reasons for removing them from the game.
|
|
|
Post by Garden Variety Zombie on Aug 20, 2014 6:01:29 GMT
Is this a reference to something? I've read this sentence about 5 times but I honestly don't understand it :S But anyway...
The purple potion and the arrow head icon, one shrank enemies and one gave you a protection barrier I think (in the rolling demo), tiny zombies are too cute.
The bones are as stated a health thing, I'm not sure if it was the game being in development stages or the way it worked but it made the game balls hard in my opinion. To the point where some levels just were no fun I mean. The shrinking enemies thing is kind of pointless because they take so few hits to kill anyway, the protection barrier was only worth it during the time when the bones health system was active, and the bones themselves just made the game too hard.
|
|
|
Post by sirdan101 on Aug 20, 2014 14:07:46 GMT
Abondoned items, I've never seen these before, interesting. It shows you what the designers at Cambridge originally planned for MediEvil. The items are sort of similar to what the originals are, well and they would be but it's just great to see what they actually originally designed. Well done momo67 Brilliant find Oh just too add, you know on the the European MediEvil back cover. Well I've noticed on the back the pictures featured are the demo version of the game not the full completed version which out of the photos only one is the full version. You probably know this already, I have known for sometime and just wondered if you have noticed. img3.wikia.nocookie.net/__cb20110530194044/gallowmere/images/f/f9/MediEvil_-_Back_Cover_PAL.JPG
|
|
|
Post by Winston1 on Aug 20, 2014 14:54:03 GMT
I've never noticed that, though I haven't really taken much look at the back cover of the European case. So four of the gameplay photos featured on the back cover don't represent the actual game that came in the case?
|
|
|
Post by Morten67 on Aug 20, 2014 15:54:38 GMT
Thanks for your answers Winston1, but I think there is the challenge to avoid taking 3 or 4 hits, it changes to the final version, which I think was too easy I agree with you Garden variety, I saw the video of the rolling demo, the different effects of the potion, as shrink enemies, is to me a very good idea, it could have worked. Thank you for your compliment sirdan101 I found these images on this site, look: medievilrollingdemo.wikia.com/wiki/MediEvil_Rolling_Demo_Wiki And I do not know if you noticed but your image of back cover, in the background, I feel that this is a screenshot of the beginning of the cutscenes asylum capture, and is not available in the final version, look: medievilrollingdemo.wikia.com/wiki/File:MediEvil_(PS1)_Special_Secret_Video_Movie_FMV_HQ_16_9I feel this is provocation back cover to players, and fans, what do you think, guys? EDIT: Sorry guys, my last sentence is a bit unreadable.
|
|
|
Post by Dan's Friend on Aug 20, 2014 16:26:22 GMT
Yay, I made those images. They're also on the Gallowmere Wiki, where they were originally uploaded.
And yeah, the back cover has screens from an older version. I guess whoever made it just slapped on the first screenshots they could find. Or it was made at an earlier stage in the game's development. Or I dunno. It's quite the mystery.
|
|
|
Post by Morten67 on Aug 20, 2014 16:30:49 GMT
Oh you taught me things today friend of MediEvil
|
|
|
Post by Garden Variety Zombie on Aug 20, 2014 17:11:07 GMT
Yay, I made those images. They're also on the Gallowmere Wiki, where they were originally uploaded. That's what I was thinking, aren't they just from the Wiki?  But yeah we noticed a while ago that the back of the EU case was from a pre-release version. The EU was the earliest version to be fully produced and sold so it stands to reason that they would have probably had to produce the cover art before the game was finished (same deal with the fold out maps, the reverse Medievil 2 poster has Palethorn as green skinned with yellow hair).
|
|
|
Post by Morten67 on Aug 20, 2014 17:28:10 GMT
indeed palethorn with green skin, it's weird, it would be called the palethorn of namek 
|
|
|
Post by sirdan101 on Aug 20, 2014 17:39:24 GMT
And I do not know if you noticed but your image of back cover, in the background, I feel that this is a screenshot of the beginning of the cutscenes asylum capture, and is not available in the final version, look: I actually spotted that a few months ago no joke  but i have watched that video loads of times. But it's really weird that they would put a photo of a cutscene that was never used in the final game on to the back cover. Oh and i have the poster of Medievil 2 and the layout of the maps that came with Medievil 1 pinned and framed on a wall glorious  but a green skinned palethron doesn't look right.
|
|
|
Post by Morten67 on Aug 20, 2014 17:47:53 GMT
Oh yes I also think it's strange, it looks like a hidden message of developers that says : "You see the cutscenes, you'll never see !!!" I may be exaggerating a bit 
|
|
|
Post by Garden Variety Zombie on Aug 20, 2014 19:05:16 GMT
It's not that weird or that strange if you consider what I said  That the cover for the EU version was created during a period where the game DID still look like that.
|
|
|
Post by sirdan101 on Aug 20, 2014 19:09:56 GMT
There's many things in Medievil left out to when they actually revealed it or released anything of it. Like the abandoned level. Now this missing level has always left me thinking and still leaves me thinking. To where that in the cutscene to where you are taken aboard the ghost ship. You encounter a dragon, a dragon which you where supposed to run from in a level after the haunted ruins. Now in that cutscene it does reveal the dragon and the cutscene does make complete sense. But what leaves me thinking is that the abondoned dragon would have been a great level. Also making the point of on the map I have noticed the actual place where you encounter the dragon. You have probably noticed it before but it's a level which could have been made www.cartographersguild.com/attachments/finished-maps/50328d1354456228-medievil-universe-gallowmere-map-universe-gallowmere-rightment.png also here's the cutscene aswell
|
|
|
Post by Garden Variety Zombie on Aug 20, 2014 19:46:39 GMT
You've seen the actual footage with the 'dragon' chase level right? Oh and fun fact, it's actually a Jabberwocky, so says Jason Wilson.
|
|
|
Post by Dan's Friend on Aug 20, 2014 21:43:29 GMT
Yeah, I think what GVZ suggested is the most likely, that the cover was made in advance. Oh, and yeah, it's a Jabberwocky, although the official subtitled trailer erroneously refers to it as a dragon, which gave birth to the "dragon chase" name, when it should technically be called a jabberwocky chase.
|
|
|
Post by Winston1 on Aug 20, 2014 22:26:30 GMT
Except for the fact that one of the photos on the back of the EU cover was taken from the final retail version of MediEvil. It's the picture with Dan on the train. So, that cover was not taken during a time when the game looked like that. It looks like they just took a screenshot of one part of the game and then slapped in a few images that were taken from back in the beta stages. Only reason I can think of is time constraints.
|
|
|
Post by Garden Variety Zombie on Aug 20, 2014 22:50:18 GMT
It could be that some parts of the game were closer to the finished product whilst others were not at the same time, or possibly something else (which I will get to in a moment).
In fact it seems like most of the screenshots are from a time between the Rolling Demo and the Beta, as the Dan head icon is still there but there aren't any bone icons, instead there is an energy bar which suggests there was a mid point just before the game came out but after the Beta. This in turn suggests there was yet another variation we weren't aware of JUST before the final release. They needed a variety of screenshots for the box, so it could be that they just took a few pictures that were on file and slapped them on the case.
|
|
|
Post by Dan's Friend on Aug 21, 2014 1:22:19 GMT
Except for the fact that one of the photos on the back of the EU cover was taken from the final retail version of MediEvil. It's the picture with Dan on the train. So, that cover was not taken during a time when the game looked like that. It looks like they just took a screenshot of one part of the game and then slapped in a few images that were taken from back in the beta stages. Only reason I can think of is time constraints. Maybe it was made in advance and then they put that one screenshot in there and pretended it was all brand new? But time constraints sound like a good reason to me. They might've been placeholders that... well, became permanent additions.
|
|
|
Post by sirdan101 on Aug 21, 2014 14:17:34 GMT
Oh it's a jabbawocky my mistake sorry. Because in the trailer footage it does show the level 'the abandoned level' which features the dragon. Which like dans friend said it states its called the dragon chase which confused me to think was a dragon and not actually a jabbawocky. Oh and with the back cover I just think that they had constraints like winston1 said. I guess they just had little time on their hands or they were just limited. Also with the medievil 2 poster, it's just odd seeing a green skinned and yellow haired palethorn. But then again that was changed too. All these abandoned items levels and charachters designs all link together and form the section of medievil which are nearly forgotten about.
|
|
|
Post by Morten67 on Aug 21, 2014 15:42:33 GMT
|
|
|
Post by sirdan101 on Aug 21, 2014 17:07:17 GMT
Yeah I to agree that must be the starting cutscence for The jabbawocky chase. It must be because when you get launched off the catapult in the haunted ruins and when you land on the cliffside you encounter the jabbawocky and then dan runs hinting the word chase as the beast chases you to the edge of the cliffside. Great noticing momo67. But it does show that these abandoned specticals to medievil will never be forgotten by us MediEvil fans.
|
|
|
Post by Morten67 on Aug 21, 2014 17:19:50 GMT
I confirm, it's a shame to leave these details. 
|
|
|
Post by Morten67 on Sept 17, 2014 6:37:25 GMT
I have another question, in your opinion, why the developers have changed 3 times image to extralife of dan. (sorry for resolution of picture) 
It would not bother me to keep the head of Dan, I think she's too cool a head that moves to the top of the screen.
|
|
|
Post by Garden Variety Zombie on Sept 17, 2014 19:21:57 GMT
The heads were from the 'Ghosts and Goblins' stage of development, so they were dropped along with the points system and bones etc. The ornate bottles look like they took up way too much memory in the same way that the detailed hands did in early versions of Medievil 2.
|
|
|
Post by Morten67 on Sept 18, 2014 6:07:05 GMT
Really? I thought it was the animation of the head that took the memory.
|
|
|
Post by Garden Variety Zombie on Sept 18, 2014 7:02:05 GMT
Yeah but the head was changed to the bottle before it would have became a memory issue in the final product, so I imagine it affected both, but that is most likely the reason for the bottle change at least.
|
|
|
Post by Morten67 on Sept 18, 2014 8:17:27 GMT
You're right, personally, after testing the rolling demo, it was a bad idea to replace the head with the bottle, what do you think?
|
|