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Post by Garden Variety Zombie on Dec 11, 2017 2:44:02 GMT
They are remaking Resurrection, making a NEW Medievil would cost them too much. Keep at work on your own game 
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Post by mortus on Dec 12, 2017 19:18:21 GMT
Sorry for such a late answer, but recently I really don't have time for anything :/ super: Yes, I was also thinking that this may be the best chance to publish some gameplay from this project. Now people will probably believe in everything MediEvil-related. We're evil people, lying to others like that Dan's Friend: You're right. We don't know basically nothing about this remaster right now. But one of the shadows in the background is a render from ME2. In other hand skull in this video was made by rawtalent, so maybe they're going to remaster his project  It's hard to say what Sony is going to do. Garden Variety Zombie: There is also that possibility. But considering these shadows in the background it can be anything. Ok, so this is what I'm going to do. As long as we don't know any more details about MediEvil Remaster, I will continue this project. From now my main priority will be finishing Wulfrum Hall and releasing version 3.0 with playable, full-sized Dan. Anything more, like e.g ability to take control over green hands or detaching own arm will be possibly added later. So version 3.0 will contain only most important things without anything special, to let me finish it as soon as possible. That's the plan.
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Post by Garden Variety Zombie on Dec 12, 2017 19:50:04 GMT
It's always good to focus on the 'main' game before you add anything, I wish more companies did stuff like that. Wrestling games suffer from glitches in basic game play because they seemingly use their time to add in new features instead of fixing things that have been broken for years.
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Post by super on Jan 9, 2018 14:56:15 GMT
Any news on what did you decided to do with the project? 
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Post by mortus on Jan 9, 2018 19:19:27 GMT
Funny thing is that I wanted to post here something new from about a week  It always ends with "later" or "tomorrow". So thanks for asking, super. It motivated me a little bit Anyway, roof is done including things like tiles on it and of course gargoyles. I always want to keep things as much similar to original game, as possible. But I have to admit that I wasn't sure how gargoyles should look like. In original Wulfrum Hall they are not even in 3D, so my version is more like... my interpretation with some own ideas. That's one thing. Second thing is that I started making sword and shield for our hero. For now I have only a shield. Copper Shield, to be more exact. But do not worry - I've already started working on the sword.   
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Post by super on Jan 9, 2018 20:40:44 GMT
 Attachments:
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Post by mortus on Jan 10, 2018 18:32:39 GMT
Hahaha, that's exactly how I felt when they announced MediEvil Remaster 
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Post by FillyJean on Jan 10, 2018 20:44:22 GMT
Das ist erstaunlich!
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Post by mortus on Jan 11, 2018 11:20:40 GMT
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Post by Garden Variety Zombie on Jan 14, 2018 17:24:37 GMT
That looks amazing! The detailing like battle scars on the shield especially.
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Post by mortus on Jan 15, 2018 11:25:16 GMT
Thank you! If I think about it now, I'm not sure if these scratches should be visible also on the inner side of shield. But I will probably leave it as it is.
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Post by mortus on Jan 20, 2018 10:05:00 GMT
Ok, just to let you all know - sword is finished. Based on this render: LINK
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Post by Garden Variety Zombie on Jan 20, 2018 10:59:36 GMT
Is that rust or dried blood on that blade? Nice detailing!
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Post by mortus on Jan 20, 2018 11:18:55 GMT
It supposed to be a rust. If it's looking weird or something, just let me know - I'll try do something with it.
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Post by Garden Variety Zombie on Jan 21, 2018 21:27:14 GMT
Not especially, but it might be worth looking at pictures of rusty sword on Google (the simple solution as always) to see how rust sets in if you want a really accurate looking sword. Remember when we had to go to a library to look stuff up? Eh, maybe some of you don't 
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Post by mortus on Jan 24, 2018 19:52:38 GMT
Remember when we had to go to a library to look stuff up? Eh, maybe some of you don't  Oh yes, I definitely remember that. Sometimes it was hard even to find a book where you could start searching in Anyway, I checked some photos in google, and you're right - rust on blade should look different. I'll try to improve this
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Post by mortus on Feb 3, 2018 10:46:37 GMT
Ok, I have to say this. Wulfrum Hall is nearly finished. You can expect version 3.0 of Dan-Hand Game... tomorrow
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Post by super on Feb 3, 2018 14:15:23 GMT
Finally MediEvil 2 is comming back in its true glory. 
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Post by mortus on Feb 3, 2018 19:30:38 GMT
I want to believe that it will be a glory, haha
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Post by Garden Variety Zombie on Feb 4, 2018 17:14:43 GMT
I'll be waitin' then ;D
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Post by super on Feb 4, 2018 23:37:18 GMT
Yesterday was tomorrow. Just saying 
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Post by mortus on Feb 5, 2018 0:29:59 GMT
Looks like I have some... technical issues. I was trying to export project for a good 4-5 hours, but it's still not working  I don't know, I have to check again engine settings or something. New version will be ready as soon as I figure out what's going on.
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Post by super on Feb 5, 2018 7:43:31 GMT
no problem, take your time 
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Post by mortus on Feb 6, 2018 21:28:46 GMT
It has risen again! Version 3.0 (codename: tomorrow) is ready to download! As I said before - I had some technical issues with Unreal, but it's all working now. By the way, this engine sometimes really creates problems unnecessarily... Anyway - for now Dan-Hand Game contains only most important (for this version) map - Wulfrum Hall. Later I'm going to publish version 3.1 with Laboratory as well. The reason for that is mainly Princess Kiya. As you could see earlier, I've made some improvements for her, and now she have new physics for hair. And because of that physics I have some issues with her body animation. Speaking more accurately - I have to figure out how to export this animation from Blender to make it working with new hair physics. So because there will be version 3.1, feel free to tell me if you find something that I should change/improve in Wulfrum Hall Oh, and this time you have to download new version from GameJolt, because I don't have much space left on my Dropbox Here you can find version 3.0: GameJolt
EDIT: I nearly forgot. Dan is running by default, but if you want walk slower, just hold ctrl. 
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Post by super on Feb 6, 2018 21:38:36 GMT
Yeess! Looks great, Im gonna try it now! Are you going to upload video or something? Attachments:
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Post by mortus on Feb 6, 2018 21:50:33 GMT
A second one? That's why I'm making this game, haha! Sadly, even if I want, I can't record gameplay in satisfying frame rate. On my computer this game is running in something around 15 fps
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Post by super on Feb 6, 2018 22:09:00 GMT
I doubt it will work on mine better, I will tell you how it is going. If it works fine I can record something for you and send it to you.
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Post by Garden Variety Zombie on Feb 7, 2018 1:57:46 GMT
It runs pretty slowly on mine too, but that could just be my laptop after all. Very impressive looking though I must say, and if the new Medievil looks anything like this then I would be very happy!
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Post by mortus on Feb 7, 2018 9:33:12 GMT
Yeah, I'm also using a laptop just like you, so that's probably the reason. I checked previous versions on on better PC and it was running in 60fps. That's why I suspect it's a matter of hardware. Main rule is this: if it's running on my laptop in 20fps, then it's probably optimised And of course thank you. I'm pretty sure that professional dev team can do much better visuals than me, so hopefully we'll not be disappointed.
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Post by mortus on Feb 7, 2018 11:09:46 GMT
Look how awesome video our friend super has made:
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