Direct feed gameplay from TGS - Dan's Crypt and first level looks 1:1 with original - except you can now run about near the start of Dan's crypt.
Music still the games strongest feature - really nice version can't wait to hear more.
Map still covered in fog (looks great and just like the original uncovers as you progress) so not sure if they'll be any new levels hidden anywhere (which I hope for but don't really expect).
Seems like you now get a visual cue when you're near the Chalice - bit of a shame as I don't think they were that hard to find but guess they're embracing the fact this might pull in a younger audience?
Might have been discussed before but this let's you see proper visuals and hear the music better than the off screen videos floating around.
Couple of concerns: 1) We don't feel enough the hits to the zombies. 2) The camera is a tiny bit too close, causing the player to realign it all the time 3) too much fog 4) Sir Dan's head is pointing backwards when he opens the book 5) the HUD is ugly 6) the life stream has been redesigned and it doesnt look super good
Good surprise: the selling gargoyle has a nice design. Interesting take on the rotating statue in the graveyard.