Should anyone get the full information for each level model, including vertex points (or if already given please link me, I'd greatly appreciate that. Also, if I don't check here, please contact me on TASVideos (preferably in the MediEvil Topic here: tasvideos.org/forum/viewtopic.php?t=10286 instead of via PM). Be great if they were also compatible with like Blender or some program like that.
For a TAS (Tool Assisted Speedrun) of the game I've been theorizing (which would completely destroy in time the first TAS)... is to do the game up to Scarecrow Fields, and instead of doing Scarecrow Fields go to The Enchanted Earth, level loop to the exit, and continue up to The Gallows Gauntlet. Here's where my theory currently ends...
You see, the "Dragon Fire Gate" (as I call it) in The Gallows Gauntlet is one of the two things from keeping this happen. It's possible to clip into the area behind the gate (where the snake box is and the switches); but getting out is only possible with changing my speed in MHS (basically cheat engine, changing my speed to certain value, believe 30 is the lowest that got it to be possible, from my memory at least), maybe with the vertex points of the gate I could see another way of clipping out.
Another theory is to skip the gate altogether and find other ways of getting to the exit. Afterwords the theory would be possible. Thanks in advance.
That's a pity. However, I do have good news. A guy over at the #Spyro channel at the SpeedRunsLive irc channel is very knowledgable about this type of stuff. His name is HyperBug. Another of my friends knows him well.
I'll post another thread so I can operate it, with this information, whenever he gets all of it completed ripped, textured, and not garbled. It'll be in the MediEvil section instead of this one.
Great work! I also spent some time working on Spyro, but then I leave it to the future before getting some results. If you let me know some info of the formats I would try to help you in mapping objects (currently I am working on this for MediEvil). I'll pop on IRC soon! Bye...
Can I ask why you closed your account and opened another one? Just curious
Also, great work on unlocking all this stuff people! So that Programmers Playground thing, was it just like an obstacle course of sorts, to check how Dan moves and such?
Just changed my mind. From being an anonymous user I wanted to display my real nickname!
The Programmers's Playground you see is only the "ground" of the level. Probably it would be full of many objects/enemies/stuff you find elsewhere in the game. For example, I've found the model of the spider you see in the intro sequence, the model of a chicken, zombies, ... The ramps and the obstacles that can be seen in my image are used to merely test the game's 3D engine (ie, the height that Dan can jump, the slop he can climb, texture-mapping, etc).
Post by Garden Variety Zombie on Sept 28, 2013 12:12:13 GMT
You realise you could have just changed your display name right? You'd still need to log in with your old one of course but, yeah.
As for the info, good to know Speaking of jumping, I wonder at what stage Dan's jump was turned from the awkward straight legged version (see: Rolling demo) to the final version. You found a spider model? Was it literally just the one from the menu or could it also have been some kind of test enemy? Though I'm guessing cause you also found a chicken they are possibly just the ones from the game already.
"We's afraid the Master of the house is out at the moment trying to plunge the land into eternal night,
but come on in, and make yourself at home" - Zarok's Entrance Hall Gargoyle