Level Design Documents Jan 1, 2014 14:47:13 GMT
Post by Winston1 on Jan 1, 2014 14:47:13 GMT
"Levels are the same as levels in first MediEvil. There's only better textures"
"I didn't say that it's the same models. I mean that in MediEvil Resurrection levels are the same.
e.g. Graveyard, Hilltop Mausoleum etc"
Without specifically saying something like "The names of certain levels are the same", you can see why I might have thought you were getting it wrong, right?
On a side note: As we have later found out (and I found this really interesting) from the question we later got to ask developers or people involved with the series, Resurrection actually featured a lot of stuff that had to be cut from Medievil 1 (like the duck shooting, as evident by a file name being found inside Medievil 1 for example).
So essentially Resurrection was a next generation directors cut of Medievil 1.
As far as we know, the only thing featured in Resurrection that was cut from the original was the duck mini-game. I really would not say that Resurrection was a next generation directors cut of MediEvil. If that were the case, than it would have been more like the Resident Evil GameCube remake and would have featured levels cut from the original such as the Mortan the Worm mini-game. I've said it before, but I really don't think of Resurrection as being a remake of MediEvil 1. Rather, I see it more like a reimagining, or a "what if" version of the original, similar to Silent Hill: Shattered Memories. It basically took the plot, characters, and levels of the original and did something completely different with them. Some of the lead people who worked on Resurrection even refer to it as reimagining of MediEvil rather than a remake.