Post by LucybonesSquirrel on Oct 9, 2020 15:10:04 GMT
This thread will be the place for my Gameshark codes, as well as findings for MediEvil 2. All the info here comes from old files of mine, and certain memories I can sorta recall, so some of the information and such might be outdated.
The lists of values for each set of codes are incomplete, because I haven't really bothered to update them for years (I forgot about it all over time). All codes except one, are for the NTSC version.
(I was debating a bit whether to keep the original thread's name, but I decided to have my current username in the topic title because "ConkerGuru" is no longer the name I refer myself to.)
"Complete Level" Text Modifier(Pause screen)
300D36C0 00??
"Resume" Text Modifier(Pause screen)
300D3570 00??
Where ?? is any of the below values:
Option Pointer Addresses list(no codes provided. They were possibly things I noted down when I was looking for unused pause menu options):
MediEvil 2 (US) SCUS_945.64
Music Modifier
D00F661A FB7F
800F064C 80??
D00F661A FBEF
800F064C 80??
D00F661A FBDF
800F064C 80??
D00F661A FBBF
800F064C 80??
MediEvil 2 Beta 0.51 (PAL) (English Hack) SCES_025.44
Music Modifier
D00F55B6 FB7F
800EF5D0 80??
D00F55B6 FBEF
800EF5D0 80??
D00F55B6 FBDF
800EF5D0 80??
D00F55B6 FBBF
800EF5D0 80??
The only code which I noted the version it's made for, as well as the only one to be made for the english hack of the MediEvil 2 0.51 prototype(I avoid using the term "beta" on purpose). It's been so long ago I can't even remember the button commands for switching music tracks.
Dan Animation Modifier(Standing)
800CDE94 XXXX
800CDE96 XXXX
XXXX XXXX - Animation pointer
Dan Animation Modifier(Standing. Alternate)
300CBEFE 00??
Dan Animation Modifier(Walking)
300CBFD6 00??
Dan Animation Modifier(Run)
300CC27E 00??
Dan Animation Modifier(Jumping)
300CC7BA 00??
?? is the animation ID.
Dan Animation Speed Modifier(Standing. Default 0600)
800CBF06 XXXX
Dan Hand Animation Modifier(Standing)
800CEE4C XXXX
800CEE4E XXXX
XXXX XXXX - Animation pointer
Dan Hand Animation Modifier(Standing. Alternate)
300CE915 00??
Magic Sword icon modifier
800D2164 XXXX
Green thingies in Lab Pitch Modifier
800D5350 XXXX
1000 - default
And that's all the codes I've made for the game. Below is some screenshots of some of my findings and me goofing around with the animation codes.

What seems to be the running animation from the Rolling Demo of the first MediEvil game. Could probably just be a side effect of the jumping animation being changed to the running one maybe? Again, it's been so long now that details like these are fading away from my memory.

Can't remember what I originally wrote as a joke for this image. Only thing I know is it had something to do with the scene at the start of the game with Winston always saying the very same line every time.

![]()
This font, which what I thought was probably something the game once used, might just be leftover from the official PSX Dev Kit, and was probably never used by the game in any capacity. I could be proven wrong though...

Cropped screenshots showing an animation that I thought could be unused. Looking back on that theory now, I could very well be wrong about it, and it may even be used in-game, only maybe in some very obscure way.

A string of text I found in the game which I thought could have been a debug option for viewing and testing the level cutscenes generated by the game in real time. I have since been proven right with the discovery of one of the earliest MediEvil 2 prototypes, where the option exists in the cheat menu.
The lists of values for each set of codes are incomplete, because I haven't really bothered to update them for years (I forgot about it all over time). All codes except one, are for the NTSC version.
(I was debating a bit whether to keep the original thread's name, but I decided to have my current username in the topic title because "ConkerGuru" is no longer the name I refer myself to.)
"Complete Level" Text Modifier(Pause screen)
300D36C0 00??
"Resume" Text Modifier(Pause screen)
300D3570 00??
Where ?? is any of the below values:
22 - "Exit Level"
25 - "MatrixCam"
49 - "Resume"
4A - "Restart"
4B - "Quit"
4C - "Go To Level:"(From the Medievil 1 beta found on the Medievil Boards)
4D - "View FMV:"
4E - "View Controls"
4F - "GAME SETTINGS"
50 - "Audio Mode:"
51 - "FX Volume:"
52 - "Music Volume:"
53 - "Lighting:"(from Medievil 1. Obviously leftover)
54 - "Screen adjust"
55 - "CONTROL OPTIONS"
56 - "Vibration"
57 - "SOUND TEST"
58 - "Music:"
59 - "Speech:"
5A - "Test Sound:"
5B - "CHEATS"
5C - "Super Cheat"
5D - "Complete Level"
5E - "Stored Energy:"
5F - "Invulnerability:"
60 - "Inventory item:"
61 - "Gold Pieces:"
62 - "Chalice"
63 - "Found ."
64 - "Game Over"
66 - " Stolen!"
76 - "Speech Volume:"
81 - "Head"
82 - "Left Leg"
8C - "View Cutscene:"
CA - "Parliament"
CD - "Collision Test"
CE - "Network Test"
CF - "Art Slot 0"
D0 - "Art Slot 1"
D1 - "Art Slot 2"
D2 - "Art Slot 3"
D3 - "Art Slot 4"
D4 - "Art Slot 5"
D5 - "Title Level"
D6 - "Bellows"
D8 - "Flaming Crossbow"
DA - "Lost Soul"
17A - "DanHand Ability"
17B - "Open All Levels"
17C - "Add health"
17D - "Add Money"
17E - "Add Weapons"
Option Pointer Addresses list(no codes provided. They were possibly things I noted down when I was looking for unused pause menu options):
8006E18c - ?? (turns off the music)
8006EB54 - ?? (turns off the music)
8006f074 - ?? (turns off the music)
8006f11c - Music pointer (possibly related to the Sound Test?)
8006f894 - Resume pointer
8006f8D0 - Exit level pointer
8006f918 - Quit pointer
8006f960 - Complete Level pointer
8006ffc8 - Invulnerability pointer
8007006c - Invulnerability check image pointer?(set to all 00 for weapon image)
80070098 - DanHand ability pointer
80070138 - Open all levels pointer
80070194 - Add Weapons pointer
80070248 - Head pointer
800702d0 - Add Health pointer
80070330 - Add Money pointer
80070390 - MatrixCam pointer
80070f1c - Restart pointer?
MediEvil 2 (US) SCUS_945.64
Music Modifier
D00F661A FB7F
800F064C 80??
D00F661A FBEF
800F064C 80??
D00F661A FBDF
800F064C 80??
D00F661A FBBF
800F064C 80??
MediEvil 2 Beta 0.51 (PAL) (English Hack) SCES_025.44
Music Modifier
D00F55B6 FB7F
800EF5D0 80??
D00F55B6 FBEF
800EF5D0 80??
D00F55B6 FBDF
800EF5D0 80??
D00F55B6 FBBF
800EF5D0 80??
The only code which I noted the version it's made for, as well as the only one to be made for the english hack of the MediEvil 2 0.51 prototype(I avoid using the term "beta" on purpose). It's been so long ago I can't even remember the button commands for switching music tracks.
00 - Greenwich Osbervatory
01 - Greenwich Osbervatory
02 - The Freakshow
03 - The Sewers
04 - Cathedral Spires collapsing
05 - Title
06 - Wulfrum Hall
07 - Kew Gardens
08 - Kensington
09 - The Museum
0A - The Demon
0B - Jack the Ripper/Tyrannosaurus Wrecks 2nd form
0C - Cathedral Spires
0D - Iron Slugger
0E - Cathedral Spires, the Descent.
0F - Whitechapel
10 - The Professor's Lab
11 - The Count
12 - The Count, before battle
13 -
14 -
15 - Tyrannosaurus Wrecks
16 - Iron Slugger
17 - Credits
18 - Iron Slugger
19 - Dan resurrected
1A - Tyrannosaurus Wrecks Intro
1B -
1C -
1D -
1E -
1F -
20 - Going into dresser
21 - Beta Fanfare??
22 -
23 -
24 - Time Machine
25 -
26 -
27 -
28 -
29 -
2A -
2B - Man mutated into a pumpkinhead-monster
2D - Freeing Kiya from her tomb
Dan Animation Modifier(Standing)
800CDE94 XXXX
800CDE96 XXXX
XXXX XXXX - Animation pointer
BEFC 800C - Standing
BF2C 800C - On ladder
BF44 800C - Holding Gatling gun
BF74 800C - Holding Pistol
BFA4 800C - Holding Blunderbuss
C354 800C - Skidding
C49C 800C - Reaching top of ladder
C52C 800C - Climb down on ladder
CAB0 800C - Object push, idle
CC04 800C - Edge step
CC50 800C - Put away weapon(Dan Hand related?)
D314 800C - Sword stab
D3A4 800C - Sword swipe
D3F4 800C - Sword swipe 2
D458 800C - Sword swipe 3
D574 800C - Sword spin
D860 800C - Hurt
D878 800C - Hurt
D890 800C - Ducking, hurt
D9A4 800C - Drowning
D9D0 800C - Drowning
D9FC 800C - Dying
DAB8 800C - Dying by high fall
Dan Animation Modifier(Standing. Alternate)
300CBEFE 00??
Dan Animation Modifier(Walking)
300CBFD6 00??
Dan Animation Modifier(Run)
300CC27E 00??
Dan Animation Modifier(Jumping)
300CC7BA 00??
?? is the animation ID.
00 - Standing
01 - Hurt?
02 - Shielding while on ladder??
03 - Hurt
04 - Firing Blunderbuss?
05 - Turning after dashing
06 - Running with Gatling Gun
07 - Sword/Cane Stick Charging
08 - Cane Stick Attack
09 - Walking with Gatling Gun(unused??)
0A - Sidestepping(Right)
0B - Stunned
0C - Jumping while holding weapon??
0D - Using Lightning
0E - Sidestepping(Left)
0F - Holding some weapon(unused??)
10 - Grabbing on to ladder
11 - Placing head on hand
12 - Put away weapon while on ladder?(unused??)
13 - Put away weapon before climbing ladder
14 - Walking
15 - Sword/Cane Stick Stab
16 - Standing with sword behind back, idling(unused?)
17 - Standing with Pistol
18 - Throwing Bomb
19 - Holding Blunderbuss
1A - Smashing with Hammer
1B - Reaching top of ladder
1C - Sword/torch swing
1D - Hurt while crouching
1E - Dead
1F - Drowning
20 - Object push
21 - Falling off ladder?
22 -
23 -
24 - Plucking out arm
25 - Dead
26 - Backing
27 - Climbing right
28 -
29 - Climbing
2A -
2B - Landing
2C - Standing with Gatling Gun
2D -
2E - Jumping
2F -
30 - Walking with Gatling Gun
31 - Put away weapon
32 - After drowning
33 - Revived
34 - Pulling object backwards
35 -
36 - Using Pistol
37 - Shielding/crouching
38 - Run
39 - Climbing Left
3A - On ladder
Dan Animation Speed Modifier(Standing. Default 0600)
800CBF06 XXXX
Dan Hand Animation Modifier(Standing)
800CEE4C XXXX
800CEE4E XXXX
XXXX XXXX - Animation pointer
E914 800C - Idle
E940 800C - Idle 2
E988 800C - Idle 3
EB50 800C -
EBFC 800C - Jump
EC14 800C -
EC58 800C - balance
EC80 800C - drowning?
ECC4 800C - Dying
ED58 800C - Dying by high fall
EDD8 800C - Drowning
EE04 800C - Drowning
EE30 800C - Dead
Dan Hand Animation Modifier(Standing. Alternate)
300CE915 00??
00 - Jump
01 - Turn right
02 - Landing from high place
03 - Wait
04 - Wait2
05 - Wait3
06 - Run
07 -
08 - Idle
09 - Dead
0A - Turn left
0B -
0C -
0D - Walk
0E -
0F -
10 -
11 -
Magic Sword icon modifier
800D2164 XXXX
0000 - Font
0001 - Small Font
0004 - Unused Font. (Probably leftover from the official PSX Dev Kit)
005A - Magic Sword
005E - Torch
Green thingies in Lab Pitch Modifier
800D5350 XXXX
1000 - default
And that's all the codes I've made for the game. Below is some screenshots of some of my findings and me goofing around with the animation codes.

What seems to be the running animation from the Rolling Demo of the first MediEvil game. Could probably just be a side effect of the jumping animation being changed to the running one maybe? Again, it's been so long now that details like these are fading away from my memory.

Can't remember what I originally wrote as a joke for this image. Only thing I know is it had something to do with the scene at the start of the game with Winston always saying the very same line every time.

This font, which what I thought was probably something the game once used, might just be leftover from the official PSX Dev Kit, and was probably never used by the game in any capacity. I could be proven wrong though...


Cropped screenshots showing an animation that I thought could be unused. Looking back on that theory now, I could very well be wrong about it, and it may even be used in-game, only maybe in some very obscure way.

A string of text I found in the game which I thought could have been a debug option for viewing and testing the level cutscenes generated by the game in real time. I have since been proven right with the discovery of one of the earliest MediEvil 2 prototypes, where the option exists in the cheat menu.